The Team

The Darkside Detective is developed by Spooky Doorway, an Irish studio made up of three devs who met on a cursed island off the Irish coast. They formed a pact to work together on something, but had no idea what. One game jam later (and with the help of several wonderful friends) The Darkside Detective was born. Those three devs were (and, barring some slight loss of self, continue to be):

Paul Conway – Art – @DoomCube
Paul has been an artist in the video games industry for 16 years and has worked on over 100 games under the banner, including renowned franchises, like The Sims, Theme Park & Lep’s World. None of that saved him, however, when he lost a game of rummy with a devil (not THE devil, that guy has bigger fish to fry). Anyway, long and short of it, he has been chained to his desk to draw ever since, charged with the gruelling one-hundred-backgrounds worth of The Darkside Detective.
Dave McCabe – Writing – @davetheallthing
Dave was born with Boneitis (not its real name, but he can’t recall what that is – he was very young when he was a child), which meant he spent most of his days buried in books and most of his night buried in sacrificial blood pits (the only scientifically sure way to rid oneself of Boneitis). Once he was a real boy again, he started writing and literally has not stopped. His fingers are bloodied stumps. Send help.He lives in one of the paintings in your house, and is constantly watching, constantly judging…
Treasa McCabe – Development – @FarrellyTreasa
Treasa is a software developer who left the world of finance to become a travelling games nomad with her husband Dave, due to misreading a Ouija-board. She used to be it but now she doesn’t know what it is (it being the thing that lives under your bed – she concedes that really, nobody knows what it is, nor could they handle finding out).Her life philosophy is <code> while (alive||reanimated) { learn(); unlearn (); } </code>. You can follow her nonsense at


Spooky baes who helped make Darkside what it is today.

Ben Marquez Keenan – Development – @bursaar
Ben houses the soul of a young boy and an old man inside him. There’s souls of some stray animals, a foreign exchange student and a half-drunk milkshake in there, too. Somehow all that combines to make him into a programmer and process geek.
Robert Megone – QA & Development – @robertmegone
Rob was dug up from a sarcophagus in Norwich. As a one-thousand year old corpse he found it hard to get work until he met the Spooky crew in London, after which he became the lead QA and handled a lot of the development of A Fumble in the Dark‘s minigames.
Ben Prunty – Music – @benprunty
Ben longs to work a regular job, but as a child, he was cursed by a travelling car salesman. Now whenever an employer reads his resume, their company immediately goes out of business. Forced to live by the damned hex, he must forever arrange sound into pleasing patterns. His misery is our fortune, as it means the world gets soundtracks like those of FTL and The Darkside Detective Season 1.
Thomas O’Boyle – Music – @ThatThomasFella
Thomas was having a nice old day eating icecream out of a sailor’s cap when a van pulled up to kidnap him. A door opened on the van, a spooky one, and three game devs pulled him in. What I’m saying is that we kidnapped him to write the sound track for A Fumble in the Dark. We think he did a good job. We didn’t let him out of the van, though.